Repeatedly postponed and decidedly ambitious. Lego Star Wars The Skywalker Saga finally he seems to be on the home stretch, as confirmed by the beautiful trailer published in recent days, which shows him in great shape and reinforces his depth. But it was certainly not easy to complete the work and carry out the project as planned in the initial plans. In fact, the goal is to create The greatest LEGO game of all timeinvolving the three Star Wars trilogies.
LEGO Star Wars The Skywalker Saga too ambitious?
The development workshop TT Games began working on LEGO Star Wars The Skywalker Saga in 2017 at a time when dozens of people within the company disagreed with management. Some company employees have reported a Polygon Of stressful working conditionsoften caused by using outdated development tools, di tight development schedules and a culture of the dominant type “crunch”.
Requests for changes over the years were largely ignored, even after it became clear that it was impossible to meet the original depth goals of the project. Many employees said they often had to stay in the office outside of working hours, reporting stressful conditions for a long time. “If you don’t start working overtime, there will be big problems” it was the more or less implicit blackmail of the management, according to the testimonies collected by Polygon.
When the work started, management promised employees to allow more time for development and it would be a new graphics engine, precisely because of the different ambitions of this title compared to previous LEGO games. For LEGO Star Wars The Skywalker Saga, TT Games had in fact planned the introduction of a new graphics engine dedicated to the project, known as NTT. However, after starting the development of the game, most of the developers complained about various difficulties in adapting to this technology, reporting to the management how inadequate it was in relation to the goals of the project, as well as malfunctions at various respects. So the developers advised to abandon NTT in favor of unreal engine.
Requests that were ignored, according to the Polygon article, which heard from more than 30 TT Games employees, some still in effect at the software house, while others are no longer part of it. Over the last decade and a half, the ways of working within the studio have deteriorated, and everything has definitely exploded during The Skywalker Saga’s development cycle..
Polygon published its report right after the announcement of the end of work on the game and the release date of the April 4 next. It’s been two years since TT Games and publisher Warner Bros. Interactive Entertainment announced the Skywalker Saga to the public. The match was subsequently postponed three times, while TT Games experienced heavy staff turnover and at least one major change in the management team.